The “cost” of using dredge cards (the cards in your library) is only a detriment if your deck isn’t meant to use those cards from your graveyard. But you get access to an extra 15 cards if you dredge it three times. Sure, casting Stinkweed Imp a couple of times doesn’t win a game. There’s also no way to interact with the mechanic which is another issue on its own.īut the main reason that dredge is so powerful lies in the ability to recur these cards as often as you need. Why Is Dredge So Powerful?īeing able to mill almost at will disrupts the balance of other cards that weren’t designed with dredge in mind. Outside of the original 12 cards from Ravnica we’ve only seen two other cards printed with the keyword since once in Time Spiral and another in Modern Horizons. But the mechanic still proved to be very powerful despite this change in design and still is to this day. That proved too powerful and was redesigned to its current iteration. Instead of drawing a card you could just put the reclaim card in your hand. I’m pretty sure dredge was first spoiled on Grave-Shell Scarab in September of that year during the preview of the set’s mechanics, but it was a different time so I can’t be 100% sure.ĭredge was originally called “reclaim” and was basically a regrowth effect. But we don’t have much info on how it was initially revealed thanks to its age. ![]() The History of Dredge in MTGĭredge was one of the many now-iconic parts of the Ravnica block from 2005. Did you play Cerulean Wisps? One more chance to dredge at instant speed.ĭredge also can’t be responded to since it’s a replacement ability that doesn’t use the stack. Have you got a Howling Mine in play? That’s two chances to dredge. This triggers every time you go to draw a card. If you do, put the card with dredge in your hand. ![]() If you have a card with dredge in your graveyard, you can mill N cards from the top of your decks whenever you draw a card, where N is the number next to the dredge keyword on the card. Dread Return Targets in Mainboard or not, etc.).Shenanigans | Illustration by Lindsey Look What exactly is it that makes the LED version so strong? Also, how exactly is LED used? Can you only use it's ability to activate a Flashback'd Faithless Looting? When is it wrong to use LED? How does it's ability affect the optimal sequencing of spells?ĮDIT 2: Also if anyone would be willing to, I'd appreciate if people would post their decklists for LED Dredge, as there seems to be a variety of mainboard and Sideboard choices specific to each player (e.g. Is this due to playing lands allowing for stronger sideboard answers to RIP, Leyline of the Void, Tormod's (Graveyard hate etc.)? I seem to be getting told that the LED version is not only more consistent, but more resilient. I'd just like to hear various Dredge players (and non-dredge players) opinions on the decks. Which is more resilient? Which does better in tournament? And are they both fun to play? What are the advantages of running Manaless Dredge over the LED version (Other than the financial savings)? ![]() Just For Fun Deck Help Article Report News Discussion Brewing Primer Paper Event New Players SCD Casual Finance Mod Posts Places to Play MTGO Event Podcast
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